Tree Mother

Based on the incredible concept of tree mothers by Moniek Schilder: https://www.artstation.com/artwork/d8bw6J
She graciously allowed me to publish it.

The goal was to capture the concept art and translate it into 3D as a game ready asset for Unity.

Foliage is a vertexshader that I made with the help of this great tutorial: https://youtu.be/iASMFba7GeI

All sculpting was done in Zbrush.
Modelling started in Maya LT, but eventually switched over to 3DsMax for speed and stability.
Rigging and posing was done in 3DsMax.
Texturing of the tree mother, child, flowers and props was done in Substance Painter.
Ground texture was created in Substance Designer.

Shaders and particles done in Unity.